Hello Cafe Faithful! Today I’ve got one of my favorite deck-types, Galaxy/Photon! Now this deck will be even better if the TCG gets some of the OCG Galaxy cards such as Photon Stream of Destruction, but for now this is what I’ve come up with!
Galaxy/Photon
Monsters (20):
2x Galaxy-Eyes Photon Dragon
1x Galaxy Knight
3x Galaxy Wizard
2x Photon Thrasher
2x Photon Crusher
3x Swordsman of Revealing Light
2x Guardian of Order
2x Honest
3x Cardcar D
Spells (12):
3x Galaxy Expedition
2x Reinforcement of the Army
2x Mystical Space Typhoon
1x Raigeki
1x Foolish Burial
1x Pot of Dichotomy
1x Galaxy Zero
1x Book of Moon
Traps (8):
2x Dimensional Prison
2x Fiendish Chain
1x Bottomles Trap Hole
1x Torrential Tribute
1x Compulsory evacuation Unit
1x Solemn Warning
Extra Deck:
2x Divine Dragon Knight Felgrand
1x Neo Galaxy-Eyes Photon Dragon
1x Number 62: Galaxy-Eyes Prime Photon Dragon
1x Number 46: Dragulon
2x Number 107: Galaxy-Eyes Tachyon Dragon
1x Number 15: Gimmick Puppet Giant Grinder
1x Number 101: Silent Honor ARK
2x Starliege Lord Galaxion
1x Starliege Paladynamo
1x Evilswarm Exciton Knight
1x Lavalval Chain
1x Gagaga Cowboy
Galaxy-Eyes Photon Dragon – Ace of the Deck
This deck is extremely capable at producing Rank 8 XYZ monsters. So along with using fun, iconic monsters it also has some competitive plays. First we identify our powerful monsters and combos. As a Galaxy Deck we do run Galaxy-Eyes Photon Dragon who has an amazing effect to hinder opposing XYZ monsters.
Galaxy-Eyes has the convenient ability to special summon itself if you control two monsters with 2000 attack or more. Easiest way to do this is to special summon Photon Thrasher and normal summon Photon Crusher. But that uses three cards just to get Galaxy-Eyes on the field, and the archetype in itself lacks draw power so handling resources is imperative. As a result I only use two Galaxy-Eyes Photon Dragons because drawing it is generally unnecessary since it’s so easy to special summon from the deck and graveyard.
In order to special summon Galaxy-Eyes Photon Dragon we’ve also got Galaxy Knight, Galaxy Expedition, Galaxy Zero, and Starliege Galaxion. These four cards allow you to bring out Galaxy-Eye’s Photon Dragon from either your deck or graveyard which facilitates rank 8 XYZ summons.
Battling Inconsistency
Unfortunately the Galaxy/Photon Archetype does not feature very much search or draw power and the few cards that do allow the deck to search for integral pieces are mediocre at best. Photon Lizard can be tributed to search for a photon monster from your deck, but that requires using your normal summon to summon photon lizard, and even then the only Photon monsters you need to search for are Photon Thrasher and Crusher which are both Reinforcement of the Army targets.
The Galaxy monsters have Galaxy Wizard which allows you to search for any Galaxy Card, useful especially since it allows you to search for spell and traps as well. However like Lizard it must be tributed which generally will take your normal summon. As a result Galaxy Wizard is only useful to search for the last piece of a combo, such as a Galaxy Knight when you’re holding Photon Thrasher.
Trade-In is most people’s option for draw power, but I quickly realized it hindered more than helped. You need Galaxy Knight, Guardian of Order, and Swordsman of Revealing Light in your hand in order to use them. Therefore the only target for Trade-In that doesn’t slow your initial strategy down is Galaxy-Eyes Photon Dragon, which can be easily summoned if drawn.
As a result the deck has no real draw power. That’s why the deck has three Cardcar D. Cardcar D is a phenomenal opening for this deck simply due to the slow play style it uses. The deck is very reactive meaning it is generally more effective to allow your opponent to attempt a powerful play, stop it with your trap suite, then proceed to advance with your XYZ monsters, as I’ll explain more below. Long story short opening with Cardcar D and a couple of traps can set up your hand for future combos while still threatening to stop your opponent.
Pot of Dichotomy is another tech card allowing you to draw extra cards. Suited for Mid to Late games but still useful simply because of all of the different types the deck uses. Galaxy Knight is Warrior, Photon Dragon is Dragon, Cardcar D is Machine, Galaxy Wizard is Spellcaster not to mention the plethora of XYZ monsters that can be made. Sacrificing the Battle Phase is generally not an option when you are fueling other Felgrand or Giant Grinder plays.
Opening the Playbook, Galaxy/Photon Combos
The Galaxy and Photon monsters specialize in accelerating Rank 4 and Rank 8 XYZ monsters. Therefore your main offensive plays will be XYZ summoning, so the members of your extra deck are important. Divine Dragon Knight Felgrand, Galaxy-Eyes Tachyon Dragon, and Gimmick Puppet Giant Grinder will often see play in just about every game.
Galaxy Wizard + Galaxy Expedition – Earlier I spoke about Wizards ability to search for Galaxy Cards, namely Galaxy Expedition. However if you are holding both cards then congratulations, you have an easy Rank 8! Galaxy Wizard can increase it’s level by four immediately making Galaxy Expedition live. From there you can Expedition into Knight or Photon Dragon. This play is the bread and butter so if you’re holding two Wizards use one to search for Expedition, setting yourself up for the next turn.
Swordsman of Revealing Light + Guardian of Order + Honest – This is a dangerous play. The only problem is it requires three specific cards to execute and this is why the Galaxy deck is so inconsistent. However if you are holding these three cards you’ve got power. When your opponent attacks you can special summon Swordsman destroying their monster. Be careful not to summon Swordsman on a monster with 2500 or more attack as it will be able to replay the attack and destroy Swordsman. For this to work Swordsman must survive until your turn.
On your turn normal summon Honest. Now that you have two LIGHT Monsters you can special summon Guardian of Order. Here’s the important part, return Honest to your hand, then XYZ summon Divine Dragon Knight Felgrand. As a result you’ll have a monster that cannot be destroyed by battle once, can negate two monster abilities, and has Honest in hand to protect it from anything else!
Swordsman of Revealing Light + Galaxy Wizard – Very similar to the above play after summoning Swordsman you can simply summon Galaxy Wizard and increase it’s level allowing you to XYZ summon any rank 8 that will be protected from battle once. If you have Guardian of Order as well you can do the same play as above with Honest and either make a Rank 8 that requires 3 monsters, or search for a Galaxy monster with Wizard and still XYZ summon a Rank 8 with Guardian of Order and Swordsman of Revealing Light.
Galaxy Knight + Photon Thrasher – This may be the most obvious play of the Galaxy archetype and one Duelists were excited to use when the archetype first came out. Special summon Photon thrasher then normal summon Galaxy Knight without a tribute. Galaxy Knight can then summon Galaxy-Eyes Photon Dragon from the grave making an immediate Rank 8. The weakness in this play is that it requires two specific cards in hand, AND Galaxy-Eyes in the grave. Without Galaxy-Eyes in the Grave Galaxy Knight has very little use.
Photon Thrasher + Photon Crusher + Galaxy Expedition – Again another three card play but this one nets in two XYZ monsters. After summoning both Thrasher and Crusher you can XYZ summon Starliege Lord Galaxion. Galaxion can then summon Galaxy-Eyes Photon Dragon from the hand or deck. Now that you have a Level 8 Galaxy monster, your Galaxy Expedition is live allowing you to summon another Galaxy-Eyes or a Galaxy Knight.
At the End of the play you have a Rank 8 XYZ monster and a Starliege Lord Galaxion ready to summon another Galaxy-Eyes Photon Dragon should it survive to your next turn.
Let’s Make This Deck Better!
Galaxy/Photon is a fun archetype that can certainly lead to some explosive plays. What’s important with this deck is to control resources and ensure your opponent never gets the upper-hand because if they begin gaining too many cards you can easily fall behind. What do you think? How do you use Galaxy/Photon Monsters? Comment below and thanks for reading!
Very good list!
I’m a fan of Galaxy/photon, i’m working on them since when did come. Now i’m concentrating on a list with the ocg cards, but this is very good, meaby -1 galaxy expedition +1 galaxy zero
And i want to try Galaxy Cyclone!
W GALAXY!!!!!!!!
May be we can use gorz instead of swordman
Gorz would allow a dark for potential BLS plays, however it is level seven while swordsman is level 8 for rank 8 plays!
I love the Galaxy-Photon deck. I have it on my Android YuGiOh! Duel Generation game but there are some cards this deck doesn’t have that most Galaxy-Photon decks have. Regardless of the downside, this deck is beyond anything I’ve ever used. It even beats my Nordic Gods deck. The strategy I always have to remember is to try and find the fastest way possible to summon all the Galaxy-Eyes Xyz Number and Neo monster cards but not to early in the game.
This is probably my favorite deck of all time. And it made Kite my favorite character!
Awesome I like the Galaxy-Photon archetype as well, what changes do you think would make this deck better?
Im an asian and we’re using ocgs here but for what i know the other support cards are finally released there in tcg.. This is also my main deck and ill give u my own list for some ideas..
Monsters: 18
3x gepd
2x g. Knight
3x wizard
3x g. Soldier(new card that support rank 5 plays and some combos)
2x cloudragon(ur ancient rules and silver’s cry for galaxy eyes monsters)
1x guardian of order(2 is cloggy)
1x swordsman of revealing light
1x BLS(use ur dark attribute xyz to summon this; no.15, dark matter, etc)
Or
1x honest(if u dont like bls; 1 is fine coz the monsters have enough high atk power, also it doesnt help for the combos)
Spells: 15
3x expedition
2x g. Zero
2x trade in(3 clogs)
2x lance( for protection)
2x mst
1x accelight
1x rank up magic seventh one(saves u in tight situation if u draw it)
1x soul charge
1x raigeki(it’s ban in ocg, but it’s limited in tcg)
(U dont need photon sanctuary, its a slow card, also it has restrictions)
Traps: 7
2x fiendish
1x coth
1x mirror force(just in case ur opponent swarms too much)
1x bottomless
1x compulse
1x solemn warning
Extra deck:
1x neo tachyon
2x dark matter(or 1 also fine, use 1 paladynamo in exchange for the other)
1x neo photon
1x full armor photon
2x number 62
2x number 107
2x felgrand
1x number 15
2x pleiades
1x evilswarm exciton(ur getaway in tight situation; use thrasher and wizard)
I recommend bls to u coz the dark xyzs(dark matter and number 15) are not hard to summon.. In ocg, monster reborn is legal(i use mirror force for u as alternative) and in the extra we have number 23(rank 8 dark attribute; target for bls).. I also use cyber dragon infinity(g. soldier as material for nova; i replace it w/ pleiades for u) coz this deck does really abuse that monster and if good enough even tier 1 deck doesnt stand a chance..
Thank you so much for your response! This is a great list I will definitely test it out and upgrade this deck now that we have more cards in the TCG! Thanks again if you have any ideas for any of the other decks on the site be sure to leave them as well!
Hey guys I’m looking for feedback on my galaxy eyes photon dragon deck. I use this deck right now at my locals and I’m trying to make it as competitive as possible while at the same time making sure it is as purely photon/Galaxy as possible.
Monsters:
3x Galaxy Eyes Photon Dragon
3x Galaxy Knight
3x Galaxy Wizard
3x Galaxy Solider
2x Galaxy Eyes Cloudragon
1x Photon Thrasher
2x Photon Crusher
2x Galaxy Serpent
2x Honest
Spells:
1x Raigeki
1x Book Of Moon
3x Galaxy Expedition
2x Photon Stream Of Destruction
2x Galaxy Zero
2x Trade-In
Traps:
2x Mirror Force
2x Royal Decree
2x Call Of The Haunted
1x Solemn Warning
1x Tachyon Transmigration
1x Vanity’s Emptiness
Extra Deck:
1x Goyo Guardian
1x Leo, The Keeper Of The Sacred Tree
1x Star Eater
1x Constellar Pleiades
1x Divine Dragon Knight Felgrand
1x Hieratic Sun Dragon Overlord Of Heliopolis
2x Galaxy-Eyes Full Armor Photon Dragon
1x Neo Galaxy-Eyes Photon Dragon
1x Starliege Lord Galaxion
Number 62: Galaxy-Eyes Prime Photon Dragon
Number 95: Galaxy-Eyes Dark Matter Dragon
Number 101: Silent Honor Ark
Number 103: Ragnazero
Number 107: Galaxy-Eyes Tachyon Dragon
Side Deck:
2x Mystical Space Typhoon
2x Dimensional Prison
2x Breakthrough Skill
2x Trap Stun
1x Compulsory Evacuation Device
1x Bottomless Trap Hole
I am looking to add these cards into the main deck once I have the cash for them.
Take Out and Put In:
2x Honest for 1x Rank-Up Magic Barian’s Force and 1x Rank-Up Magic The Seventh One
2x Trade-In for 3x Upstart Goblin
2x Mirror Force +
1x Solemn Warning +
1x Vanity’s Emptiness for 3x Tachyon Transmigration
2x Galaxy Serpent for 1x Photon Stream Of Destruction
1x Goyo Guardian for 1x Number 62: Gakaxy-Eyes Prime Photon Dragon
1x Leo, Keeper Of The Sacred Tree for 1x Galaxy-Eyes Full Armor Photon Dragon
1x Star Eater for 1x Number 107: Galaxy-Eyes Tachyon Dragon
1x Number 103: Ragnazero for 1x Number C107: Neo Galaxy-Eyes Tachyon Dragon
1x Hieratic Sun Dragon Overlord Of Heliopolis for Number 107: Galaxy-Eyes Tachyon Dragon
Let me know what you guys think
Holy cow!! This deck is sicker than any other deck i’ve touched in my entire life….I beat a really good friend of mine, thrice in a row, once with a red-eyes deck, but the other two times with this galaxy-god-eyes deck. I summoned neo-photon galaxy-eyes, i think, in both the Matches, and galaxy-eyes photon dragon, and i beat my opponent in a few turns! the first match, i won in my second turn, and in the second, like my tenth or fifteenth turn!
OVERALL:
I love u for making this deck!!!!
Could some one help me on what I should fix on my deck
Monsters
3 galaxy eyes photon dragon
3 galaxy knight
3 galaxy solider
3 galaxy wizard
2 galaxy eyes cloudragon
2 swordsman of revealing light
1 galaxy mirror Sage
Spells
3 galaxy expedition
3 upstart goblin
2 galaxy zero
2 mystical space typhoon
2 photon sanctuary
1 soul charge
1 book of moon
Traps
2 tachyon transmigration
2 mirror force
2 call of the haunted
2 fiendish chain
1 tachyon chaos hole
Awsome tips! Im working to build a powerful arsenal on my Galaxy Eyes deck on Yugioh Duel Generation Android version. However, im going to test out ur suggested cards. I think it will workout immensely!
Number 42: Dragluon is actually number 46
Thank you for noticing that I will change it immediately!
Can you use two of the same card in a deck
Yes you can actually use up to three of a single card in a deck as long as it is not Limited or Forbidden. Limited cards you can only use two, while Forbidden cards you can only use one.
Since galaxy soldier is already in tcg, use the artifact engine to make it a more control deck..
maybe add number 39: utopia beyond and two Rank-up Magic astral force.
Utopia beyond is rank 6 and the rank up magic summons a rank8 with utopia beyond and its materials as materials.
i want to know if you can give e advice for what cards to change in the deck
This is the deck
Monsters(26):
2x Galaxy-Eyes Photon Dragon
1x Shining Angel
1x Kuriphoton
1x Goddess With The Third Eye
3x Daybreaker
3x Plasma Ball
2x Lightserpent
3x Photon Cerberus
3x Photon Lizard
2x Photon Crusher
2x Photon Circle
2x Photon Thrasher
Traps(6):
2x Trap Hole
1x Call Of The Haunted
3x Lumenize
Spells(13):
2x Galaxy Queen´s Light
2x Galaxy Storm
3x Photon Trident
3x Photon Veil
2x Fissue
1x Polymerization
Extra Deck(7):
1x Twin Photon Lizard
1x Number 20: Giga-Brilliant
1x Number 30: Acid Golem Of Destruction
1x Neo Galaxy-Eyes Photon Dragon
1x Number 62: Galaxy-Eyes Prime Photon Dragon
1x Number 107: Galaxy-Eyes Tachyon Dragon
1x Number 10: illumiknight
this are the cards that i have in the side
1x photon sanctuary
2x galaxy dragon
1x galaxy zero
1x galaxy mirror sage
1x Photon booster
1x galaxy tyranno
1x book of moon
1x galactic Charity
1x photon leo
1x photon Thrasher
i will also take in consideration any others cards that i should add